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Source Ars Technica · Published · Open the original ↗

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Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.

Any amount of AI coding is too much for many Independent Games Festival judges.

The last few years have seen significant debate over the widespread use of AI-powered tools in game development and the responsible disclosure of that usage to players. That debate has exploded into a full-blown controversy in the indie game development space this week, as Big Walk developer House House has publicly and belatedly disclosed minimal AI use in its popular co-operative puzzle exploration game.

This particular controversy has been brewing behind the scenes for months, as judges and jury members for the prestigious Independent Games Festival Awards discussed the issue in private discussion groups. But the debate started to break into public view on Monday when 19 members of the 50-plus-member jury released a signed statement outlining a stance “declining to vote for any game that uses generative AI in any capacity.”

The opening of the report, quoted unchanged from Ars Technica. The full text continues at the source.

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