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Source Ars Technica · Published · Open the original ↗

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Could potential AI clones of GTA VI force a quicker official port?

A former Rockstar tech director thinks the developer is facing new time pressures.

Yesterday, when reporting on emerging efforts to pipe the console version of GTA VI through a PC’s DLSS-powered Nvidia GPU , we mentioned in passing that PC players could instead just wait for the AI-assisted decompilation port that will no doubt be coming in short order. Now, a former Rockstar tech director says he thinks that exact threat could cause the developer to work faster on the official PC version of its soon-to-release crime/lifestyle simulator.

Obbe Vermeij hasn’t worked at Rockstar since 2009 , but in a new interview with Rock Paper Shotgun , he recalled how artists for the PC version of the original top-down Grand Theft Auto were incensed when the console version squashed the game’s 256-color textures down to 16 colors for the PS1 release.

The opening of the report, quoted unchanged from Ars Technica. The full text continues at the source.

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